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Pac man pinky ghost vore
Pac man pinky ghost vore








pac man pinky ghost vore

Rather than an enemy of Pac-Man, she (along with Blinky, Inky and Clyde) act as Pac-Man's allies.

Pac man pinky ghost vore tv#

Pinky made an appearance in the Pac-Man and the Ghostly Adventures TV series. Main article: Pac-Man and the Ghostly Adventures Pinky would often merge together with the other Ghosts to create various objects, such as a frisbee or a kite. He had the ability to shape-shift into various substances, such as a hot air balloon. Pinky was depicted as a slow-witted tough guy.

pac man pinky ghost vore

He works with Mezmeron in attempt to stop Pac-Man and seize the Power Pellets. In the cartoon, Pinky was male rather than female, having the deepest voice of the ghosts. In the 1982 animated series, Pinky appears alongside Blinky, Inky, Clyde, and Sue. Pinky then helps Pac-Man find the other ghosts. Pac-Man only finds Pinky, who tells him that Erwin is using Inky and Clyde, who is mistakenly called Blinky (see Clyde and Blinky error for more details on this), for power and has connected them to an energy-sucking machine used to power Erwin's robots. She is first mentioned by Orson, who tells Pac-Man to find all of the Ghost Gang in the Spectral Realm. She can create platforms for Pac-Man to jump on, and the two characters can be switched back-and-forth. In Pac-Man World 3, Pinky is a playable character, and teams up with Pac-Man. She, like Inky and Blinky, made a ghost-like robot for her fight. Her fight takes place in a snowy area, with platforms on all sides to jump and attack from. Soon after she and the other ghosts pick the Golden Fruit from the tree, Spooky appears and convinces the ghosts to aid him in his plans to get rid of the Pac-People. She picks a flower, presumably infatuated with Pac-Man. Pinky is first seen watching Pac-Man sleep from outside his window. Pinky appears in the game's cutscenes, and as an enemy on some levels. She then discovers the reason Golvis was imprisoned was because of his clumsiness, not because of his power. She scolds Golvis, declaring that she's had enough of his foolishness. Although Inky, Blinky, and Clyde weren't completely interested, they went along with Pinky's plans.Īfter the destruction of Golvis's UFO, Pinky and the others watch Pac-Man on a television in the middle of the ocean. They team up with Golvis in order to get rid of Pac-Man after their previous defeats. Pinky and the ghosts appear in Pac 'n Roll as enemies. No ghost is stronger than the other in this game, and the only one who acts differently from the others is Sue. Pac-Land features Pinky and the other ghosts as they try to stop Pac-Man using cars, buses, UFOs, and planes. She continues a similar role in these subsequent games: During "scatter" mode, Pinky occupies the top-left corner of the maze. Because of this, however, if Pac-Man comes face-to-face with Pinky at an intersection, she will, more often than not, turn away. Sometimes she can also chase Pac-Man directly like Blinky. She tends to move counterclockwise around blocks. By following Pac-Man's direction (approximately four spaces ahead of wherever he is headed) rather than Pac-Man himself, Pinky usually ends up taking a roundabout path to him. She starts inside of the Ghost Home in the Maze's center, sitting in the middle of Inky and Clyde. Pinky first appeared alongside Blinky, Inky, and Clyde, the other members of the Ghost Gang, in Pac-Man. 1.6.6 Pac-Man and the Ghostly Adventures (video game).










Pac man pinky ghost vore